The online virtual game Second Life has a swell feature that allows players to purchase a rape:Gawker: "What's the fun of enjoying your second life in Second Life without a little ultraviolence? ... We're not as conversant with SL's moral conventions as your average nerd, but it surprises even our jaded souls that you can indulge in rape fantasies (options: 'Rape victim,' 'Get raped,' or 'Hold victim') for a trifling 220 Linden dollar things. Nice that the purchase takes place in an evocative back alley, with the actual rape set in some kind of red cobblestone gimp-dungeon."
Ann at Feministing has more, and points to a review of a game calle RapeLay, which actually made my stomach churn and eyes water as I read the description of the game. [Warning: Graphic content ahead.]
If you can stand it. Me, I'm thinking about those wrongheaded fucks who praise video games as a form of art with beautiful, poetic moments. Now I'm not stupid. I wouldn't really want to condemn an entire branch of entertainment because of one or two anti-life examples.
(If I did, I'd have given up on Doctor Who after "Love & Monsters.")
Rape and other anti-life moments have been fantasized about (or at least trivialized) in comic books, movies, music, probably puppet shows, and music videos. And musicals. including The Fantastiks, referenced in my headline.
And I don't think any of those forms of entertainment are bad per se. Nevertheless.
I'm reading these reviews and I'm thinking about those wrongheaded fucks who praise video games as a form of art with beautiful, poetic moments.
And I'm wondering:
Tron led to this?
1 comment:
It's not often you see a Fantastiks reference these days. Well done.
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